10/25/25 Patch Notes


A small update for Broke Signal Badlands has been released, with the following changes and updates:

  • A loading screen has been added to the main menu, when players choose the tutorial or start a new run.
  • We've attempted to address player's frustrations with running into landmark encounters and having it reappear - there is a 10 second window where the collision is hidden when a landmark encounter is completed (pass a diceroll). This should hopefully cut down on some incidents where players run into the same encounter over and over again when leaving it.
  • Fixed a bug with Shootouts where passing one shootout during a run would cause players to pass all shootouts after, even if they miss.
  • Fixed several enemies having larger hitboxes than their actual sprite during shootouts.
  • Shootout dodge window has been increased from 1 second to 3 seconds for enemies, giving players more time to take shots.
  • Shootouts have been shortened from 10 seconds to 7 seconds.
  • Gun dice have been changed to revolver cylinders. They are functionally identical, but aesthetically distinct.
  • Removed instances of "maxx" being used instead of "max" during the tutorial.
  • Added a note that text speed/image speed can be increased in options in the tutorial.
  • Added a note that the spacebar/A button can be double-tapped to skip through text faster.
  • Recontextualized a few generic journal entry options.
  • Moved information about Rerolls to display before rolling the dice during an encounter, helping players make better decisions about when to take a risky roll.
  • Added Patrons to the Credits menu

Files

Broke Signal Badlands - Windows 377 MB
Version 12 23 days ago
Broke Signal Badlands - Linux 377 MB
Version 5 23 days ago
Broke Signal Badlands - Mac 386 MB
Version 5 23 days ago

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