Overall I enjoyed it, but it really does lack polish. On the page it says that melee has been reworked, but it's still pretty useless. The level and enemy designs are cool, but it's hard to appreciate the former with the default colour scheme, because soo much of the screen has the same colour that you sometimes can't even see bridges you need to walk across. Often the player finds themself in a huge room with ranged enemies attacking you from god-knows-where. Thats why I had to turn the filters off to see important stuff. Moreover it would be nice to be able to hear enemies coming before they get you. As it stands, there's also no incentive to actually explore the levels because you lose all of your collected ammo anyway. So yeah, I'm conflicted when it comes to this game, but the music, story, dlc, and bosses were all pretty good.
A downloadable game for Windows, macOS, and Linux
In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Inspired by DOOM, Quake, and action games of yore, blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.
- No recharging shields: you'll need to play smart or find healthpacks to stay alive. You're not invincible, after all.
- Wild Weird West: features an acidic western soundtrack, composed just for Midnight Ultra!
- Choose a melee weapon and a ranged weapon of your choice: mix and match, choose between chopping and blasting your enemies down to size.
- Change how the game looks to fit your taste: unlockable color palettes change how Midnight Ultra looks entirely. BONUS: Halloween color palette unlocked at start
- Double jump and dodge your enemies: your fast and nimble feet will let you leap across levels, over enemies heads, and between platforms.
- Moody and surreal story: not everything is at it seems, and the physical trappings of reality aren't always guaranteed...
- Short and sweet: 2-3 hours of gameplay content, for busy players looking for quick fun.
COMING APRIL 25TH: The Devil's Path Update
Journey to the Catskill mountains, home to a meteor impact crater and the Devil's Path. After the events of Midnight Ultra's main story, you've biked your way across the country to unravel the last secrets guarded here...
This FREE update adds several sorely needed improvements, and a helping of new content!
- 2 new weapons
- 6 new enemies
- 3 new maps
- A brand-new, two-part boss battle
- 6 new songs
- 10+ new themes
- Reworked audio for all weapons
- Reworked melee attacks
- Mac and Linux support
- Mouse inversion, sensitivity, and audio options
In order to download this game you must purchase it at or above the minimum price of $3.33 USD. You will get access to the following files:
- Midnight Ultra ArtbookMay 13, 2019
- Forward Instinct PatreonMay 13, 2019
- Shirts Now AvailableMay 13, 2019
- Midnight Ultra Soundtrack - Itch.io ReleaseApr 07, 2019
- Midnight Ultra Update - High Resolution + No Filter ModesApr 07, 2019
- THE DEVIL'S PATH UPDATEApr 25, 2018
- COMING APRIL 25TH: The Devil's Path UpdateApr 24, 2018
- Patch Notes 11/07/17Nov 07, 2017
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It was beautiful.
With an OST as acid washed as its graphics, the game oozes style. Unfortunately, this doesn't 100% make up for melee not working for the player or their enemies. I still recommend you give it a try, just make sure to pick the fireball option from your arsenal.
Overall I did enjoy the game. Loved the look and tone. Melee combat was completely busted for me though. Both myself and enemies never had luck with the melee. Felt way to random and didn't work 99 times out of 100. Once learning that there was a "melee" weapon that was a projectile I had way more fun with the game.
I think it's worth the price for a fun short game. can be very jank at times but for the most part, enjoyable.
Is there an option in the settings to change controls? I launched this excited to play, but movement is defaulted to the arrow keys and jump is space. I don't know how that's supposed to work without having an 8 inch pinky finger. Other than that I had a good time with this game.
Pretty sweet little game, melee seems to be a little broken, but beyond that the game works great, and has really cool aesthetics and design. Would love to see a follow up or more from the developer, with a little polish this could be up there with some other great indie FPS games
Latest version on Linux appears to be lacking the video cutscenes, instead just showing a completely white screen until I hit the space bar. Reverted to version 1 and the videos played fine, so something went wrong between versions, it seems.
Thanks for letting us know about this - we don't have a Linux station to test on, so it's largely been a test of faith. We did upgrade Unity versions between releases and that unfortunately messed with lighting as well.
Any chance this will get a Mac release?
I really dig the style of this game. What else are you working on at the moment?