0.52 - Basement, Second Floor, and Attic


MAJOR UPDATE

Hey y'all, we've hit a major milestone with House Generation. Over the past couple weeks we've been cooking some major changes - I'm just gonna chop the preamble short and start with the patch notes

  • ADDED MULTIPLE FLOORS TO THE HOUSE!
    • Added Basement to house
    • Added Second Floor to house
    • Added Attics & Dormers to house
    • Added foundation-level entry to house
    • Added decks and balconies to house
    • Returned the Big Ladder to the scene, for allowing access to the roofs and balconies.
  • Added garage, carport entry to house
  • Added new rooms:
    • Basement main floor
    • Basement Storage Room
    • Basement Grow Room
    • Basement Dark Room
    • Powder room + closet combo
    • Bathroom
  • Added new NPC character to house - this will be evolving into the Aggressive NPC that many have been requesting
  • Cops are now nearly fully animated, with a gun-aiming animation.
  • Doors and windows can now, in any part of the house, spawn locked or unlocked.
  • Doors and windows now animate smoothly when opening and shutting
    • Updated crawlspace sliding door to work more smoothly
  • ALL LOOT NOW SPAWNS FROM A POOL. This means every room has different loot, in different places, every time.
    • Added two new circular rugs
    • Added 5 new hanging clothing loots
    • Added photos that can be found
    • Added tissues, alarm clock, cereal, cereal bowl, plates, stack of plates, and stack of books to loot pool.



So what does this all mean? Well, essentially, we've hit Maximum House Size. This represents probably the largest house, by number of rooms, that we'll allow in the game. The house can spawn as:

  • Main floor, 8 rooms.
  • Main floor + basement, 16 rooms.
  • Main Floor + Second Floor, 14 rooms.
  • Main Floor + basement + second floor, 22 rooms.

We'll also, clearly, need to perform some optimization as well since performance chugs a little bit on a Surface Book 2 when playing through a mansion-sized house.


With this update, we've also added way more points of entry and methods of navigating the house.

  • Enter through front doors
  • Enter through windows on the first floor via stepladder (or climbing onto your car)
  • Enter through the garage
  • Drop through the basement by sliding in through a window or crawlspace door (careful... you may have a hard time getting out!)
  • Enter through the second floor via balcony
  • Drop into the house through a Dormer entry
  • Drop into the house by climbing through a dormer, then using the trapdoor in the Attic (after you loot it, of course)
  • Sneak between rooms via the crawlspace doors to the bathroom, powder room, and closets

This update highlights some additional changes we need to make. Coming soon are:

  • Changes to lighting
  • Room and 3D Prop Artpass
  • Ladder climbing/placement mechanics
  • Item throwing mechanics
  • AI interaction with the Car
  • Tying tool interaction, and ties you can find in the level...
  • A new tool?
  • More new changes?

We hope you enjoy! As always, discuss the update at the Forward Instinct Discord and be sure to leave us any bugs you find! We'll have another update in the next week or so, with a particularly massive update coming before June 13th.



Files

Beta-0.69.6.zip 1.4 GB
Version 5 May 22, 2022

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