0.62 - Unlockable Perks!


It's here! It's finally here! After months of work,  we've finally worked our way up to including the Perk system.

So what is it?


First, there are two different kinds of perks: Temporary Perks, and Permanent Perks. You can pick one of each when you're in town, from a random selection of 3 different perks offered each time. There are 28 new perks in total available.


Temporary Perks can be acquired at the Diner and the Pawn Shop. You can tell they're temporary by the little sticker next to them. Temporary Perks only last for a single level, and then wear off.

The Diner's temporary perks give you new abilities and upgrade your current ones.


The Pawn Shop's temporary perks affect the next level, not you.


Permanent Perks can be acquired only at the Pawn Shop. Once you've unlocked these perks, they remain on your person until you are arrested, at which point your perks are reset to empty.

When you head to down, you now visit the Diner first. Once you've grabbed your perk there, you are allowed to visit the Pawn shop.

If you already have a temporary perk active, you won't see the permanent version of it spawn at the Pawn shop. And if you already have the permanent version of a perk, you won't see it appear at the diner anymore as a meal option (so no, perks do not stack the same effect). So pick wisely!


We've also added a way for you to check your current progress at the Post office. This will play into the story we're currently crafting.

Don't worry about it.

With this update also comes a couple other major changes: You no longer regenerate health by default, and you no longer start with the Wirecutter. Instead, both of these are now perks. Additionally, throwing a heavy loot item at the car now places it inside the car.

  • The Wirecutter is now found in the Pawn shop as a permanent unlock. Don't worry, you'll still be able to use it in the Tutorial.
  • Health is refilled upon starting a new mission, so don't worry if you find yourself bumped and bruised upon leaving a house.
  • Channel your inner MJ - throwing strength is greatly improved by default, and even stronger with the Throwing perks.

And that's it! We'll be taking a short break this coming week or so, with another update hopefully coming before Christmas.

Thanks for playing, and enjoy!

Patch  Notes:

  • Temporary Perks for the Diner. The diner currently has 12 different perks that can be used.
  • Permanent & Temporary Perks for the Pawn Shop. The Pawn Shop currently has 16 different perks that can be used.
  • Increased base throwing strength for the player
  • Heavy Loot thrown at the car now are placed inside the car automatically
  • Added matchbook covers for babysitter, big house demo levels
  • Updated pause menu to fit with the rest of the game
  • Added section to pause menu for seeing active perks
  • Added basic loading screen for level transitions
  • Added button for exiting your run at the Town Map
  • Added debt payoff meter at the Post Office in the Town map
  • Fixed error with totaling money up properly when picking up the cash item
  • Disabled heading back to town upon arrest
  • Updated the resolution, text of the arrest form menu
  • Disabled wirecutter by default
  • Disabled health regen by default

Files

Beta-0.69.6.zip 1.4 GB
Version 16 Dec 13, 2022

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